Is there an easier way to get quiet output, or am I doing the right thing? I can say that this setup is working for the games I'm using--I'm slowly adding more, and if I find some that don't work, I'll let you know. I do believe I've decrypted the new command line options (undocumented I might add for some of them.
Nightfox wrote to ner <=-
Re: dosemu2 configuration instructions
By: ner to all on Thu Oct 19 2023 09:45 pm
Is there an easier way to get quiet output, or am I doing the right thing? I can say that this setup is working for the games I'm using--I'm slowly adding more, and if I find some that don't work, I'll let you know. I do believe I've decrypted the new command line options (undocumented I might add for some of them.
There might be, though I haven't looked into it yet. I noticed
dosemu2 started adding a lot of that startup output quite a while
ago.. There used to be a lot less of that.
Can someone remind me why it's good/beneficial to run dosemu2, other
than (possibly) allowing the TW2002 door to run? What actual advantage(s) does it offer over the original dosemu?
I think TW2002 and Darkland were the two doors I couldn't run in dosemu and could in dosemu2, and also pkunzip had a problem in dosemu without DPMI (which has a decent workaround if I remember correctly).
I'd think there are probably some rare cases where you'd need to run the DOS pkunzip these days. There are modern programs for zipping &
unzipping that run natively on modern operating systems.
I'd think there are probably some rare cases where you'd need to run the
DOS pkunzip these days. There are modern programs for zipping &
unzipping that run natively on modern operating systems.
I believe it's still necessary for DOS based interbbs games in most cases.
Yes, though you can use a modern native program to zip and unzip the archives. Only the actual game and its maintenance software would need
to be run in a DOS emulator. Why would you need to use the DOS pkunzip?
TW2002 is really the only reason I wanted to update to dosemu2. I haven't really looked into the new features it adds over the original dosemu. I don't think the original dosemu is maintained anymore though, so it wouldn't receive any bug fixes etc..
so it wouldn't receive any bug fixes etc..
There are other games like Yankee Trader that wont run under dosemu and, as you say, dosemu is not maintained whereas dosemu2 is actively maintained and the author has his good days. :) I have put together a package that contains pretty much everything you need to get dosemu2 working, including a bunch of
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