• The Beast's Domain...

    From Martin Kazmaier@1:340/1101 to All on Mon Sep 18 20:52:00 2023
    Can this be ran on a non-synchronet system? I'm not sure if it needs much
    more than the xtrn.dat file, or if there is a converter for that. Any help would be welcome, I could only find info online for running it on sbbs, so I may be SOL.

    ---
    Shurato, Sysop Shurato's Heavenly Sphere (ssh, telnet, pop3, ftp,nntp)
    (ports 22, 23, 110, 21, 119) (ssh: login bbs password shsbbs)


    *** THE READER V4.50 [freeware]
    ---
    * Origin: Shurato's Heavenly Sphere telnet://shsbbs.net (1:340/1101)
  • From Craig Hendricks@1:226/18 to Martin Kazmaier on Fri Sep 22 10:47:48 2023
    Re: The Beast's Domain...
    By: Martin Kazmaier to All on Mon Sep 18 2023 08:52 pm

    Can this be ran on a non-synchronet system? I'm not sure if it needs much more than the xtrn.dat file, or if there is a converter for that. Any help would be welcome, I could only find info online for running it on sbbs, so I may be SOL.

    I believe it was made using the old xsdk toolkit, which is specifically a Synchronet thing. As I understand it allowed for special functionality (e.g.: chat) to occur between the program and the BBS, and for that reason I don't think one can simply convert the XTRN.DAT file to another drop file format and make it work (if someone smarter than me is reading this, please correct me if I'm way off).

    The source code is out there in the Synchronet Gitlab site though, so if you're feeling ballsy and know how to compile C code, and you really want a non-Synchronet version of this game badly enough, you or someone else could attempt to port it to OpenDoors or something to make it run on any BBS you want.

    |01<|09co|03d|11e|15Ÿ|11e|03n|09ix|01>|07


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