Re: Re: The Long Dark
By: Ray Sbaitso to John Hiemenz on Sat Apr 04 2020 12:45 pm
If I recall, I never finished that one. When this type of game was
new, I would sit for hours playing games where I would tediously map on paper and maintain notes. Because of the great amount of time this consumed, I didn't get to play many of those until later, when computer games were starting to incorporate these features, and I grew impatient having to do those things myself and they would lose my interest.
I do have a version of THGTTG running on my BBS using DOSemu, but I haven't spent much time with it other than making sure it would run as
a 'door'. I may have to go back and look at it again, since it can
save progress.
Thinking back to The Long Dark, I find myself talking back to the game
a lot.. when I pick up a feather and my character complains they don't think they can carry much more. I don't think I've every carried so
much that it resulted in anything other than moving at a snails pace.
There was a point during The Long Dark where I was in real danger of freezing to death and did not have time to stop to drop things after finding a wolf killed deer. I managed to "motivate" the character to make it to a cave without an ankle sprain. I like to think that my encouragment was the difference in that little adventure. :)
What games are you working on now? Anything new?
Any word about when the next level will be released? Are you on the mailing list?
I haven't tested this, but I think if you are playing in story mode on
the easiest level, it is very difficult to die while playing.
These email conversations urged me to pick my story mode game back up
and see where it goes. Honestly, I hadn't really played since sometime
in January. I've just finished the last bit the preacher gave me for
the town hall and am working on the next bit of travel out of the area.
I've picked up an old game, Might and Magic VI, and have been tinkering with that off and on. Weird I have 'fond' memories of this one but
first thing I find is a lot of grinding to get characters at a decent enough level to do anything.
Other than that, I frequent Sniper Elite 4. There's an aspect of role playing and discover when playing in the campaign mode, typically play campaign solo.
I am on the Hinterland mailing list, no news that I've seen regarding
the next level yet...
Stay safe and be well.
--
JH
Ray Sbaitso wrote to John Hiemenz <=-
I've started playing Breathedge. It's an interesting game. Have you
heard of it?
I have not. I briefly looked it up but was convinced to start playing
DayZ by/with some gaming friends I'd been playing Sniper Elite 4 with.
In my opinion, survival in DayZ makes survival in The Long Dark look pretty easy.
I listen to Jason Scott's podcast and I'm pretty sure he has talked
about DayZ on that. It sounds pretty intense. I haven't done any multiplayer online gaming in years. He mentioned that it could be
fairly buggy. Is it still under development?
It's good to have a group of people you know to game with, there can be
so much hostility out there if you just have to wander into a random server or game that it takes all the fun out of it.
I was always interested in more multiplayer co-op, but there just isn't much of that out there. I guess it's difficult to find a way to put something like that together that would draw a big enough player base
to make it worthwhile.
I remember Leo Laporte talking about Minecraft once and him saying how unreal it would have sounded if Notch had gone to EA to try to pitch
the game. "It's going to be all pixelated and it's going to sell a million copies." You just hear the EA rep yelling "SECURITY!!!"
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