https://gitlab.synchro.net/main/sbbs/-/commit/0e9aa0df77a0457b69feefc4
Modified Files:
src/doors/syncmoo1/1oom/src/game/game.c src/doors/syncmoo1/1oom/src/ui/classic/uimainmenu.c uinewgame.c src/doors/syncmoo1/CLAUDE.md PROVENANCE.md
Log Message:
syncmoo1: default the emperor name to the BBS alias, "Quit to BBS"
Two player-facing UI fixes that have no hw/os backend seam, so they are
direct edits to the vendored 1oom classic UI, carried as documented
local patches (tagged in-code, listed in PROVENANCE.md). This also
establishes the local-patch policy for this door, mirroring
../syncconquer -- see the updated PROVENANCE.md and CLAUDE.md.
Emperor name (PROVENANCE #1 + #3): the new-game "Your Name..." prompt
now defaults to the player's BBS alias instead of a random generated
name. The door already passed the alias via 1oom's own
-ngn 1 <alias>, but two things discarded it: the interactive menu
builds a fresh game_new_opts (GAME_NEW_OPTS_DEFAULT, empty names) and
only copied the -ngn names on the -new auto-start path (game.c), and
the name-entry field regenerated a random name unconditionally
(uinewgame.c, flag_generate). Patch #3 copies the pre-filled names into game_new_opts before the menu; patch #1 makes the field seed from them
when present, falling back to a generated name when empty (AI players,
or no drop file). Both are required.
Quit to BBS (PROVENANCE #2): the main-menu "Quit to OS" label now reads
"Quit to BBS", which is what leaving the door does for a BBS user. The
classic menu uses the string literal directly, not the reassignable game_str_mm_quit global (that one is read only by 1oom's cmdline UI),
so there is no non-patch route.
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