• src/doors/syncmoo1/1oom/src/game/game.c src/doors/syncmoo1/1oom/src/ui

    From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Mon Jul 13 00:36:58 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/0e9aa0df77a0457b69feefc4
    Modified Files:
    src/doors/syncmoo1/1oom/src/game/game.c src/doors/syncmoo1/1oom/src/ui/classic/uimainmenu.c uinewgame.c src/doors/syncmoo1/CLAUDE.md PROVENANCE.md
    Log Message:
    syncmoo1: default the emperor name to the BBS alias, "Quit to BBS"

    Two player-facing UI fixes that have no hw/os backend seam, so they are
    direct edits to the vendored 1oom classic UI, carried as documented
    local patches (tagged in-code, listed in PROVENANCE.md). This also
    establishes the local-patch policy for this door, mirroring
    ../syncconquer -- see the updated PROVENANCE.md and CLAUDE.md.

    Emperor name (PROVENANCE #1 + #3): the new-game "Your Name..." prompt
    now defaults to the player's BBS alias instead of a random generated
    name. The door already passed the alias via 1oom's own
    -ngn 1 <alias>, but two things discarded it: the interactive menu
    builds a fresh game_new_opts (GAME_NEW_OPTS_DEFAULT, empty names) and
    only copied the -ngn names on the -new auto-start path (game.c), and
    the name-entry field regenerated a random name unconditionally
    (uinewgame.c, flag_generate). Patch #3 copies the pre-filled names into game_new_opts before the menu; patch #1 makes the field seed from them
    when present, falling back to a generated name when empty (AI players,
    or no drop file). Both are required.

    Quit to BBS (PROVENANCE #2): the main-menu "Quit to OS" label now reads
    "Quit to BBS", which is what leaving the door does for a BBS user. The
    classic menu uses the string literal directly, not the reassignable game_str_mm_quit global (that one is read only by 1oom's cmdline UI),
    so there is no non-patch route.
    ---
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