https://gitlab.synchro.net/main/sbbs/-/commit/335a8e6b9f22781f9371a04e
Modified Files:
src/doors/syncduke/Engine/src/tiles.c
Log Message:
syncduke: fix sheared/garbage savegame thumbnail (setviewtotile stride)
setviewtotile() advanced ylookup by tileWidth while bytesperline was tileHeight,
so each rendered row of the savegame thumbnail was stored ~60px too close (shear)
and rows 0..tileWidth-1 filled only ~63% of the tile, leaving the bottom third as
garbage. Match the row stride to bytesperline (tileHeight). The LOAD GAME preview
now renders correctly (existing saves keep their already-captured bad thumbnail).
Co-Authored-By: Claude Opus 4.8 (1M context) <
noreply@anthropic.com>
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