https://gitlab.synchro.net/main/sbbs/-/commit/b107c79dd4357f8f6dab312c
Modified Files:
src/doors/syncretro/DESIGN.md M2_INPUT.md retro_env.c xtrn/syncarcade/README.md syncretro.example.ini
Log Message:
syncarcade: fix vector-game claims, pin Battlezone's core options
probe_core measured Battlezone's native vector resolution at 400x300
(120k px/frame, under Pac-Man's 200k budget) and 40fps, not the
1024x768/60fps the docs described -- that figure is the core's own
supersampled default, and antialiasing alone (not translucency) is
what blows out the sixel palette. The template also lacked the two
vector core-option pins the live install already carries, so a fresh
install got the unplayable defaults. Ported those pins into syncretro.example.ini, corrected the pixel-count/control claims in it
and in README.md, and pointed sysops at games.ini's button/stick2
labelling and the arcade profile's I/K second-stick keys.
M2_INPUT.md and DESIGN.md predate the arcade profile's I/K axis keys
and the games.ini answer to MAME 2003-Plus sending no
SET_INPUT_DESCRIPTORS at all; document both, and correct DESIGN.md's
stale claim that descriptor data already drives the help overlay.
Also narrow retro_env.c's M5 TODO so it doesn't read as unaware that
games.ini now covers the no-descriptor case.
--- SBBSecho 3.37-Linux
* Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)