https://gitlab.synchro.net/main/sbbs/-/commit/1ae3fc97a8776971c69108ca
Modified Files:
xtrn/syncalert/install-xtrn.ini xtrn/syncarcade/install-xtrn.ini xtrn/syncdawn/install-xtrn.ini xtrn/syncdoom/install-xtrn.ini xtrn/syncduke/install-xtrn.ini xtrn/syncivision/install-xtrn.ini xtrn/syncnes/install-xtrn.ini
Log Message:
xtrn: don't claim sixel is required for the doors with a text tier
The previous desc pass overclaimed: it said "Requires a sixel-capable
graphics terminal" for every graphics door, but only the pixel-art adventure/strategy titles actually have no text fallback. The framebuffer
doors render a character/block tier (half/quadrant/sextant glyphs in ANSI color) and are playable on a plain ANSI/CP437/UTF-8 terminal -- exactly
the distinction the SyncSCUMM README already draws ("Unlike the
framebuffer action doors (SyncDOOM, SyncRetro), SyncSCUMM has no
text/ANSI fallback tier").
Correct the seven that have a text tier -- syncdoom, syncduke, the
SyncRetro consoles (syncivision, syncnes, syncarcade), and the Command & Conquer doors (syncalert, syncdawn) -- to "Best on a sixel/JPEG-XL
graphics terminal (e.g. SyncTERM), also playable on any ANSI/CP437/UTF-8 terminal via block characters", keeping each one's mouse note.
Left as graphics-required (verified against their READMEs -- these render pixels only, no text present path): the seven ScummVM adventures (syncbass/queen/lure/drascula/spacequest0/cascadequest/betrayedalliance), yumenikki (SyncRPG), and syncmoo1 ("renders sixel only... a terminal
without sixel gets no picture").
Config text only.
Co-Authored-By: Claude Opus 4.8 (1M context) <
noreply@anthropic.com>
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