• exec/load/game_lobby.js xtrn/syncdoom/lobby.js xtrn/syncduke/lobby.js

    From Rob Swindell (on Debian Linux)@1:103/705 to Git commit to main/sbbs/master on Mon Jul 6 00:53:28 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/191e37c222c700514cbe7f1f
    Modified Files:
    exec/load/game_lobby.js xtrn/syncdoom/lobby.js xtrn/syncduke/lobby.js syncduke.example.ini
    Log Message:
    game_lobby/syncduke/syncdoom: share the lobby enter_sound helper

    Move the per-door sd_enter_sound into game_lobby.js as gl.enter_sound(door_dir, cfg) -- a session-bound helper (cterm_lib.js is loaded lazily, so game_lobby.js still loads headless). Both doors now call gl.enter_sound(SD_DIR, cfg) instead of
    carrying a near-identical copy. Also wires SyncDuke's [lobby] enter_sound (the door already reads [lobby]) and documents the key + its wildcard random-pick form
    in the example ini.

    Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
    --- SBBSecho 3.37-Linux
    * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)