• A better way to match 3D volumes

    From ScienceDaily@1:317/3 to All on Wed May 24 22:30:30 2023
    A better way to match 3D volumes

    Date:
    May 24, 2023
    Source:
    Massachusetts Institute of Technology
    Summary:
    Researchers developed an algorithm that can align two 3D shapes by
    mapping their volumes, which is more effective than other methods
    that align shapes by only mapping their surfaces.


    Facebook Twitter Pinterest LinkedIN Email

    ==========================================================================
    FULL STORY ==========================================================================
    In computer graphics and computer-aided design (CAD), 3D objects are
    often represented by the contours of their outer surfaces. Computers
    store these shapes as "thin shells," which model the contours of the
    skin of an animated character but not the flesh underneath.

    This modeling decision makes it efficient to store and manipulate 3D
    shapes, but it can lead to unexpected artifacts. An animated character's
    hand, for example, might crumple when bending its fingers -- a motion
    that resembles how an empty rubber glove deforms rather than the motion
    of a hand filled with bones, tendons, and muscle. These differences
    are particularly problematic when developing mapping algorithms, which automatically find relationships between different shapes.

    To address these shortcomings, researchers at MIT have developed
    an approach that aligns 3D shapes by mapping volumes to volumes,
    rather than surfaces to surfaces. Their technique represents shapes
    as tetrahedral meshes that include the mass inside a 3D object. Their
    algorithm determines how to move and stretch the corners of tetrahedra
    in a source shape so it aligns with a target shape.

    Because it incorporates volumetric information, the researchers' technique
    is better able to model fine parts of an object, avoiding the twisting
    and inversion typical of surface-based mapping.

    "Switching from surfaces to volumes stretches the rubber glove over
    the whole hand. Our method brings geometric mapping closer to physical reality," says Mazdak Abulnaga, an electrical engineering and computer
    science (EECS) graduate student who is lead author of the paper on this
    mapping technique.

    The approach Abulnaga and his collaborators developed was able to align
    shapes more effectively than baseline methods, leading to high-quality
    shape maps with less distortion than competing alternatives. Their
    algorithm was especially well-suited for challenging mapping problems
    where the input shapes are geometrically distinct, such as mapping a
    smooth rabbit to LEGO-style rabbit made of cubes.

    The technique could be useful in a number of graphics applications. For instance, it could be used to transfer the motions of a previously
    animated 3D character onto a new 3D model or scan. The same algorithm
    can transfer textures, annotations, and physical properties from one
    3D shape to another, with applications not just in visual computing but
    also for computational manufacturing and engineering.

    Joining Abulnaga on the paper are Oded Stein, a former MIT postdoc who
    is now on the faculty at the University of Southern California; Polina
    Golland, a Sunlin and Priscilla Chou Professor of EECS, a principal investigator in the MIT Computer Science and Artificial Intelligence
    Laboratory (CSAIL), and the leader of the Medical Vision Group; and
    Justin Solomon, an associate professor of EECS and the leader of the
    CSAIL Geometric Data Processing Group. The research will be presented
    at the ACM SIGGRAPH conference.

    Shaping an algorithm Abulnaga began this project by extending
    surface-based algorithms so they could map shapes volumetrically, but each attempt failed or produced implausible maps. The team quickly realized
    that new mathematics and algorithms were needed to tackle volume mapping.

    Most mapping algorithms work by trying to minimize an "energy," which quantifies how much a shape deforms when it is displaced, stretched,
    squashed, and sheared into another shape. These energies are often
    borrowed from physics, which uses similar equations to model the motion
    of elastic materials like gelatin.

    Even when Abulnaga improved the energy in his mapping algorithm to better
    model volume physics, the method didn't produce useful matchings. His team realized one reason for this failure is that many physical energies --
    and most mapping algorithms -- lack symmetry.

    In the new work, a symmetric method doesn't care which order the shapes
    come in as input; there is no distinction between a "source" and "target"
    for the map.

    For example, mapping a horse onto a giraffe should produce the same
    matchings as mapping a giraffe onto a horse. But for many mapping
    algorithms, choosing the wrong shape to be the source or target leads to
    worse results. This effect is even more pronounced in the volumetric case.

    Abulnaga documented how most mapping algorithms don't use symmetric
    energies.

    "If you choose the right energy for your algorithm, it can give you maps
    that are more realizable," Abulnaga explains.

    The typical energies used in shape alignment are only designed to map
    in one direction. If a researcher tries to apply them bidirectionally to
    create a symmetric map, the energies no longer behave as expected. These energies also behave differently when applied to surfaces and volumes.

    Based on these findings, Abulnaga and his collaborators created a
    mathematical framework that researchers can use to see how different
    energies will behave and to determine which they should choose to create
    a symmetric map between two objects. Using this framework, they built
    a mapping algorithm that combines the energy functions for two objects
    in a way that guarantees symmetry throughout.

    A user feeds the algorithm two shapes that are represented as tetrahedral meshes. Then the algorithm computes two bidirectional maps, from one
    shape to the other and back. These maps show where each corner of each tetrahedron should move to match the shapes.

    "The energy is the cornerstone of this mapping process. The model tries to align the two shapes, and the energies prevent it from making unexpected alignments," he says.

    Achieving accurate alignments When the researchers tested their
    approach, it created maps that better aligned shape pairs and which
    were higher quality and less distorted than other approaches that work
    on volumes. They also showed that using volume information can yield
    more accurate maps even when one is only concerned with the map of the
    outer surface.

    However, there were some cases where their method fell short. For
    instance, the algorithm struggles when the shape alignment requires
    a great deal of volume changes, such as mapping a shape with a filled
    interior to one with a cavity inside.

    In addition to addressing that limitation, the researchers want to
    continue optimizing the algorithm to reduce the amount of time it
    takes. The researchers are also working on extending this method to
    medical applications, bringing in MRI signals in addition to shape. This
    can help bridge the mapping approaches used in medical computer vision
    and computer graphics.

    This research is funded, in part, by the National Institutes of Health,
    Wistron Corporation, the U.S. Army Research Office, the Air Force Office
    of Scientific Research, the National Science Foundation, the CSAIL Systems
    that Learn Program, the MIT-IBM Watson AI Lab, the Toyota-CSAIL Joint
    Research Center, Adobe Systems, the Swiss National Science Foundation,
    the Natural Sciences and Engineering Research Council of Canada, and a Mathworks Fellowship.

    * RELATED_TOPICS
    o Matter_&_Energy
    # Physics # Engineering # Energy_Technology #
    Civil_Engineering # Energy_and_Resources # Technology #
    Materials_Science # Chemistry
    * RELATED_TERMS
    o Microwave o Electron_microscope o Constructal_theory o
    Friction o Quantum_computer o Robot o Fullerene o Solar_power

    ========================================================================== Story Source: Materials provided by
    Massachusetts_Institute_of_Technology. Original written by Adam
    Zewe. Note: Content may be edited for style and length.


    ========================================================================== Journal Reference:
    1. S. Mazdak Abulnaga, Oded Stein, Polina Golland, Justin
    Solomon. Symmetric
    Volume Maps: Order-invariant Volumetric Mesh Correspondence with
    Free Boundary. ACM Transactions on Graphics, 2023; 42 (3): 1 DOI:
    10.1145/ 3572897 ==========================================================================

    Link to news story: https://www.sciencedaily.com/releases/2023/05/230524181836.htm

    --- up 1 year, 12 weeks, 2 days, 10 hours, 50 minutes
    * Origin: -=> Castle Rock BBS <=- Now Husky HPT Powered! (1:317/3)