• Virtual reality games can be used as a t

    From ScienceDaily@1:317/3 to All on Thu Mar 9 21:30:28 2023
    Virtual reality games can be used as a tool in personnel assessment


    Date:
    March 9, 2023
    Source:
    University of Cologne
    Summary:
    Fast gamers are more intelligent: Intelligence can be predicted
    through virtual reality games.


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    FULL STORY ==========================================================================

    ========================================================================== Virtual reality gamers (VR game) who finished it faster than their fellow gamers also have higher levels of general intelligence and processing
    capacity.

    This was the result of a study conducted by the University of Cologne,
    the University of Liechtenstein and Vorarlberg University of Applied
    Sciences. The results also indicate that virtual reality games can be
    useful supplementary human resource management tools in companies for predicting the job performance of an applicant. The study "Intelligence
    at play: game-based assessment using a virtual-reality application" by
    Markus Weinmann of the University of Cologne and his fellow scientists
    was published in the journal Virtual Reality.

    Several studies have already shown that video games may indicate or even
    help to develop intellectual and cognitive abilities. As intelligence
    is one of the most commonly used predictors for job performance, video
    games could be interesting for the human resource management. Although
    many companies are increasingly using VR technology to recruit candidates,
    only few studies have specifically investigated whether and how VR games
    can be used to draw conclusions about intelligence in this area. The
    study by Markus Weinmann and his colleagues contributes to bridging the
    gap between research and practice.

    Weinmann and his fellow scientists invited 103 participants to their
    lab. Under controlled laboratory conditions, they played the commercial VR
    game "Job Simulator" and completed the short version of the intelligence
    test BIS-4.

    The researchers' analyses show that participants who finished the game
    faster than others also had higher levels of general intelligence
    and processing capacity. An increase of 17% in processing capacity
    correlated with less time spent playing the game (by an average of 3.7 minutes). The results suggest that VR games can be useful supplementary
    tools in companies for predicting the job performance.

    The results are a scientific novelty, as it has hardly been possible to
    conduct VR studies with state-of-the-art VR hardware. There are thus few studies that have investigated the correlation between behaviour in VR
    and intelligence.

    "There are already some companies that use games, so-called `serious
    games', for recruiting. The new results are in line with this specific application of VR games and show that they can be used for recruiting,"
    said Weinmann.

    The scientists intend to continue their research on the potential of
    video games for practical applications. Among other things, they are investigating how people behave towards virtual avatars in the metaverse.

    * RELATED_TOPICS
    o Mind_&_Brain
    # Intelligence # Psychology # Literacy # Consumer_Behavior
    o Computers_&_Math
    # Video_Games # Virtual_Reality # Artificial_Intelligence
    # Math_Puzzles
    * RELATED_TERMS
    o Virtual_reality o Phobia o Computer_and_video_game_genres o
    The_evolution_of_human_intelligence o Artificial_intelligence
    o Computer_and_video_games o Cognition o Mensa_International

    ========================================================================== Story Source: Materials provided by University_of_Cologne. Note: Content
    may be edited for style and length.


    ========================================================================== Journal Reference:
    1. Alexander Simons, Isabell Wohlgenannt, Sarah Zelt, Markus Weinmann,
    Johannes Schneider, Jan vom Brocke. Intelligence at play: game-based
    assessment using a virtual-reality application. Virtual Reality,
    2023; DOI: 10.1007/s10055-023-00752-9 ==========================================================================

    Link to news story: https://www.sciencedaily.com/releases/2023/03/230309124944.htm

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