• Computer games in the classroom: Educati

    From ScienceDaily@1:317/3 to All on Thu Mar 3 21:30:42 2022
    Computer games in the classroom: Educational success depends on the
    teacher

    Date:
    March 3, 2022
    Source:
    University of Cologne
    Summary:
    Future teachers see educational potential in computer games,
    study shows.

    Teacher training should therefore address their potential in
    the classroom.



    FULL STORY ========================================================================== Future teachers see educational potential in computer games, study shows.

    Teacher training should therefore address their potential in the
    classroom.


    ==========================================================================
    New study results by a research team at the University of Cologne
    show that future teachers increasingly want to use computer games in
    the classroom. The study identifies particularly relevant aspects that
    should be addressed in teacher training programmes in order to support
    this intention. The study results have been published under the title
    'Teaching with digital games: How intentions to adopt digital game-based learning are related to personal characteristics of pre-service teachers'
    in the British Journal of Educational Technology.

    Computer games play a major role in the lives and media use of children
    and adolescents people. However, current school teaching rarely takes
    this medium into account. The future generation of teachers currently
    being trained at universities could change this. 'In our current study,
    we focused on the teachers of tomorrow and how they can be better prepared
    to employ computer games in the classroom because computer games have
    great potential for teaching', said Marco Ru"th from the University of Cologne's Psychology Department.

    In previous studies, the authors had already shown that as a learning
    tool in the classroom, computer games can support students' skills
    development. They also found that after using computer games in class,
    students can reflect critically and constructively on their experiences
    with the medium. Based on this, the researchers surveyed 402 teacher
    trainees from German-speaking universities online about their intention to integrate computer games as learning tools and as an object of reflection
    in their future school lessons.

    The team examined 21 personal characteristics, including perceived effectiveness of computer games, knowledge about computer games,
    and fear of using computer games in the classroom. 'Above all, the
    perceived effectiveness of computer games and perceived connections
    of computer games to curricula play a central role in the intention
    of teacher trainees to actually want to use them in school lessons,'
    Professor Kai Kaspar explained.

    The current survey also revealed differences between the scenarios
    in which computer games are used: 'If teacher trainees want to use
    computer games to promote the competencies of students, they pay
    particular attention to their own fear of using computer games and the
    extent to which people important to them think they should use computer
    games,' explained Marco Ru"th. 'If, on the other hand, they want to use computer games for media-critical discussions, the focus was instead
    on the effort involved for them.' Since computer games are currently
    rarely included as a relevant medium in teacher training programmes, the researchers recommend that, above all, insights into the effectiveness
    of computer games and their relevance to curricula should be included
    in teacher training programmes. Likewise, teacher trainees should be
    aware of potential pitfalls in practical implementation and be able to
    deal with them ,so that teaching competencies with computer games are
    promoted in the long term. 'This would require not only adjustments
    to the curriculum of the teacher training programme, but also further
    support services and research findings so that teachers in their later
    school practice know exactly when and how they can use computer games effectively in the classroom,' said Professor Kaspar.


    ========================================================================== Story Source: Materials provided by University_of_Cologne. Note: Content
    may be edited for style and length.


    ========================================================================== Journal Reference:
    1. Marco Ru"th, Adrian Birke, Kai Kaspar. Teaching with digital
    games: How
    intentions to adopt digital game‐based learning are related
    to personal characteristics of pre‐service teachers. British
    Journal of Educational Technology, 2022; DOI: 10.1111/bjet.13201 ==========================================================================

    Link to news story: https://www.sciencedaily.com/releases/2022/03/220303112210.htm

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