• Forget handheld virtual reality controll

    From ScienceDaily@1:317/3 to All on Fri Feb 18 21:30:46 2022
    Forget handheld virtual reality controllers: a smile, frown or clench
    will suffice
    Facial recognition tech taken to the next level in virtual reality

    Date:
    February 18, 2022
    Source:
    University of South Australia
    Summary:
    An international team of researchers has taken facial recognition
    technology to the next level, using a person's expression to
    manipulate objects in a virtual reality setting without the use
    of a handheld controller or touchpad.



    FULL STORY ==========================================================================
    Our face can unlock a smartphone, provide access to a secure building
    and speed up passport control at airports, verifying our identity for
    numerous purposes.


    ==========================================================================
    An international team of researchers from Australia, New Zealand and
    India has taken facial recognition technology to the next level, using
    a person's expression to manipulate objects in a virtual reality setting without the use of a handheld controller or touchpad.

    In a world first study led by the University of Queensland, human computer interaction experts used neural processing techniques to capture a
    person's smile, frown and clenched jaw and used each expression to
    trigger specific actions in virtual reality environments.

    One of the researchers involved in the experiment, University of South Australia's Professor Mark Billinghurst, says the system has been designed
    to recognise different facial expressions via an EEG headset.

    "A smile was used to trigger the 'move' command; a frown for the 'stop'
    command and a clench for the 'action' command, in place of a handheld controller performing these actions," says Prof Billinghurst.

    "Essentially we are capturing common facial expressions such as anger, happiness and surprise and implementing them in a virtual reality
    environment." The researchers designed three virtual environments --
    happy, neutral and scary -- and measured each person's cognitive and physiological state while they were immersed in each scenario.



    ==========================================================================
    By reproducing three universal facial expressions -- a smile, frown and a clench -- they explored whether changes in the environment triggered one
    of the three expressions, based on emotional and physiological responses.

    For example, in the happy environment, users were tasked with moving
    through a park to catch butterflies with a net. The user moved when they
    smiled and stopped when they frowned.

    In the neutral environment, participants were tasked with navigating a
    workshop to pick up items strewn throughout. The clenched jaw triggered
    an action -- in this case picking up each object -- while the start and
    stop movement commands were initiated with a smile and frown.

    The same facial expressions were employed in the scary environment,
    where participants navigated an underground base to shoot zombies.

    "Overall, we expected the handheld controllers to perform better as
    they are a more intuitive method than facial expressions, however people reported feeling more immersed in the VR experiences controlled by facial expressions." Prof Billinghurst says relying on facial expressions in
    a VR setting is hard work for the brain but gives users a more realistic experience.



    ========================================================================== "Hopefully with some more research we can make it more user friendly,"
    he says.

    In addition to providing a novel way to use VR, the technique will also
    allow people with disabilities -- including amputees and those with motor neurone disease -- to interact hands free in VR, no longer needing to
    use controllers designed for fully abled people.

    Researchers say the technology may also be used to complement handheld controllers where facial expressions are a more natural form of
    interaction.

    ========================================================================== Story Source: Materials provided by University_of_South_Australia. Note: Content may be edited for style and length.


    ========================================================================== Journal Reference:
    1. Arindam Dey, Amit Barde, Bowen Yuan, Ekansh Sareen, Chelsea Dobbins,
    Aaron Goh, Gaurav Gupta, Anubha Gupta, Mark Billinghurst. Effects
    of interacting with facial expressions and controllers in
    different virtual environments on presence, usability, affect, and
    neurophysiological signals. International Journal of Human-Computer
    Studies, 2022; 160: 102762 DOI: 10.1016/j.ijhcs.2021.102762 ==========================================================================

    Link to news story: https://www.sciencedaily.com/releases/2022/02/220218100717.htm

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