Jon, I'm just curious, I'm not familiar with interBBS, what would be involved with such a thing? Is it a way to send data to another BBS that runs the same game or is it something else? I might be interested in working on such a project.
There's also Synchronet's built-in JSON service. Does a good job.
Why not use the DoveNet Data message area for that?Jon, I'm just curious, I'm not familiar with interBBS, what would be
involved with such a thing? Is it a way to send data to another BBS
that runs the same game or is it something else? I might be
interested in working on such a project.
Hadn't checked on this sub-board in awhile and caught this message. InterBBSing is a feature that involves two or more BBSes, such as a League game. Exchanging data between systems. My main issue is the creation of game packets with proper filenames. I am thinking of a system where it takes the first couple characters of the filename for the game, then the other 6 for a time/date system and then an extention of the league number. So it would be something like LG??????.316, the ? being the data/time characters.Why store the date and time in the filename, when the file has the date/time stored in the creation date/time field? That'd give you 6 additional letters for the name of the game packet. I still think that the data message area would be the most ideal method for a multi-game packet.
Re: InterBBSing in C++
By: Jon Justvig to Digital Man on Fri Mar 10 2017 12:49 pm
Jon, I'm just curious, I'm not familiar with interBBS, what would be involved with such a thing? Is it a way to send data to another BBS that runs the same game or is it something else? I might be interested in working on such a project.
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